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Joko’s a nasty skeletal chap who’s fleshed out with a memorable story, but the basic structure hasn’t changed much from what I saw back in the Heart of Thorns expansion: You hear your hero voicing his or her own lines in quests, and you run about the world completing events and killing baddies.Three top investment pros open up about what it takes to get your video game funded. The nemesis here is Palawa Joko, a lich who wears a hat that makes him look like a walking fountain pen. ArenaNetīeware the wrath of the lich king. In fact, I’m almost tempted to say the frenzy feels out of place, especially when set alongside the relatively plodding combat skills and the methodical rhythm of the story. It’s turned travel from one of the dullest parts of Guild Wars 2 before (even with the scenery) to one of the best. And yes, more so than solving puzzles, the emphasis is on sheer fun. With Roller Beetles, Guild Wars 2 brings that fun to anyone who owns the Path of Fire expansion and puts in the time to unlock the mastery. The only similar implementation I know of were the combat mounts in The Lord of the Rings Online’s wonderful 2012 Riders of Rohan expansion, but the class-based nature of those mounts made them far more fun for some classes than others. Mounts in most other mainstream MMOs seem boring by comparison: a cosmetic travel boost with occasionally customizable stats. It was a good fit, and it felt groundbreaking, a hint of what was to come. They kind of remind me of the hoverbikes in Star Wars. That’s hardly a surprise, as environmental puzzles have always been what sets Guild Wars 2 apart from its peers over everything else. Before, though, mounts chiefly existed to solve logistical puzzles, so you’d use the Jumper to bound up cliffs or the Jackal to teleport a few yards ahead.
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That makes them literal game-changers, even compared to the giant rabbits and jackals that ArenaNet introduced late last year. And when you played a lumbering, gigantic Norn like I did, that jogging felt a bit like watching a glacier melt. Exploring that beautiful world often felt as joyful as a jog to the tax office. Mind you, I was always in love with the way the world of Guild Wars 2 looked like a canvas of concept art brought to life, but I loathed how the only way to get anywhere was on foot. In fact, my time with the Roller Beetles made me realize nothing had driven me away from Guild Wars 2 quite like its plodding pace. The bugs make Guild Wars 2 feel like a different game. Successfully performing a trick recoups some endurance, which lets you take even more punches while riding. Why hasn’t any other MMO developer ever done something like this before? ArenaNet I even performed a few tricks in the air, as though I were some Middle-earth variation on Tony Hawk or Evel Knievel. Hell, I skipped over bodies of water when I built up enough speed. I crashed through barriers and ran over enemies. (I first found this out after my bug buggy went careening off a cliff.) I drifted with them while taking challenging turns. They can burst into blinding speed, but they need space to decelerate, much like a regular car or horse. Buggy body and 15-foot long antennae aside, they’re more like Ferraris than ye olde fantasy MMORPG mounts.
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It’s all the other stuff that makes them so damn cool. But that’s the bare minimum of what they can do.